Magma Dragoon's skills can be performed in quick succession, allowing for effective combos.When you hit a target in continuous damage status, increase the damage you deal by 6%(→8%). When you equip more than 1 copy of this card, only the card in the right most slot will be activated.Ĭontinuous Damage Special Attack II(→III): The defense enhancement of Burning Spirit is increased by 25%(→40%), and the duration is increased by 3(→5) seconds. When you hit a target in continuous damage status, increase the damage you deal by 20%. (This defense enhancement status will only be activated once per stage.) When below 35% HP, increase damage by 25% and get a defense enhancement status. When below 35% HP, reduce damage taken by 25%.Ĭause burning status when the skill hits a target, dealing damage equal to 10% of attack every 0.5 second. When you hit the target of the shield, increase damage by 20%. This effect can only be triggered once more after 6 seconds. When you hit a target, you can use Hadoken again. When you use the skill, you will not suffer from negative status effects. Perform a powerful uppercut while engulfed in flame to inflict damage equal to 302.40% (+2.40% per level) of attack. When you hit a target, you can use Rising Fire again. Shoot flame rounds that inflict damage equal to 201.60% (+1.60% per level) of your attack.
MEGA MAN X4 MOVIE PLUS
Plus I have spent a lot of time optimizing this run, meaning this is the final version, unless if some more significant time savers can be found.He betrayed the Irregular Hunters and hid himself inside a volcano. I feel like I am very close to the theoretical lowest time for this run (I'm guessing slightly below 47 minutes).
When I fight Storm Owl the second time around, I mess up the timing on one of my Giga attacks, and at the very end of the fight I get unlucky because he ends up blocking my giga attack with one of his cyclones.Īs you can see, the good definitely outweighs the bad. In Frost Walrus area 1 I get unlucky because the ice creature ends up blocking my uppercut, meaning I have to uppercut it extra times. In area 1 of Web Spider's stage, a wall climbing error allows one of the mermen to shoot spikes that keep up with me while I'm dashing through the stage, costing me about 1-2 seconds. I also messed up on the positioning of jumping over the missle shooting bots. In area 2 of Magma Dragoon's stage I get hit by a fluke meteor, causing me to fall down and lose some time. Though majority of this run is better than my last run, there were a few sections done worse (mostly due to bad luck). Let's just say I really get my revenge on Sigma from the last run. There is only one obvious mistake on the final form of Sigma, but it isn't too costly to my time. This is definitely the area where shave off the most time from my last run (30+ seconds!). My Sigma battle is better on all three forms in every conceivable way. I'm tempted to say my runthrough when I repeat the 8 bosses is better with the exception of Storm Owl. The Iris fight looks WAY better, I shaved off at least 3-4 seconds here.
I not only take no damage throughout the Space Port, the Colonel fight is much cleaner, possibly being a few seconds faster (sorry, I didn't check). Slightly different strategy against Slash Beast allows me to maximize my damage everytime he lands. The only parts I don't dash are done for the sake of safety. In both areas of Jet Stingray's stage I constantly dash, making the screen scroll faster, saving me 1-2 seconds in each section (I'm really squeezing out all I can get here). In Frost Walrus area 2 I either pass by the frost birds, or kill them without wasting any time. Web Spider killed before his spiders land on the ground, both times too. I kill Split Mushroom a few seconds faster this time. In the first area of Split Mushroom's stage I use a different strategy against the miniboss, saving me over 10 seconds. Overall tighter play, fewer mistakes (I think), by the time I reach the final stage I'm about 20-30 seconds ahead of my old time. If you are wondering what is improved here is a list: Here is the improvement on my X4 Zero run, done almost 4 months after the last one (like I said not anytime soon).
Available in 3 versions: low quality, normal quality, and 60fps high quality. Single-segment speed run of Mega Man X4 as zero with 100% item collection done on January 8 2005.